
The moment where I got to participate in the firefight surrounding the crashed Black Hawk made me grin throughout the level.

While this is not a tie-in game of the 2001 movie of the same name, but it feels like one, with the constant urban combat and the close quarter fighting against the countless enemies swarming to the player. The Somali conflict as a historical backdrop as the title suggests gives an exaggerated, but an authentic experience. This gives the faster paced and more conventional fps combat experience, and often times rock music will accompany the playthrough which I recommend turning it off entirely in the option. The player can take hits more and find health and ammo items in the levels, completely contrary to the "one shot one kill" mentality of previous games. The levels are sophisticated and claustrophobic, and the difficulty is balanced.

The battles feel like actual battles and have dozens of AIs fighting each other. Inspired by popular military shooters at the time such as Medal of Honor, they ditched the openworld sandbox gameplay of previous games and focused on the linear and chaotic firefights in the close range. 3D modeled weapons, smoother character animations, the visual and the audio aged well, the player controls and movements that make sense for the PC FPS. Right from the start of the game, you will immediately notice, unlike Task Force Dagger, Novalogic gave a shit for this one. I remember playing this game when I was young, so I am a little familiar with this game, but after finishing previous Delta Force games makes me realize how this game completely changed the formula. I recommend reading my impressions on old Delta Force games as this post is more of a continuation of it.ĭelta Force: Black Hawk Down was the most successful Delta Force game, and it was the most competently made one too.
